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Autodesk 3ds Max Techniques Collections Engish | 1024 x 768 | 8.32 GB Genre: Elearning This is a collection video training about Autodesk 3ds Max software provide powerful, integrated 3D modeling, animation, rendering, and compositing that enable artists and designers to more quickly ramp up for production. The two versions share core technology and features, but offer differentiated experiences and specialized toolsets for game developers, visual effects artists, and graphic designers on the one hand, and architects, designers, engineers, and visualization specialists on the other. Include Achieve Believable Lip Synchroniszation in 3ds Max Your Media Key is: 002-02212008-080 Learning Objectives * Traditional Animation Approaches * 3D Typical Approaches, visemes * Create and enhance morph targets * Lip-sync process, and automation of the lip-sync process * Reference Books, QandA Session Advanced Animation Effects Using Simple But Effective Rigs Your Media Key is: 07-2012-08 Learning Objectives * How to create automated secondary motion for a tail * How to create automated secondary for a mech arm * How to merge rigs * How to stick an object to a dynamic surface Anaglyph Stereoscopy Techniques This presentation covers the theory and practice of furthering the illusion of 3D by using stereoscopic techniques. Louis covers the approach of an 'easy camera setup' with rules for efficiency. Next, he demonstrates the process of a 'true camera setup'. Finally, Louis explains the method of 'anaglyph stereoscopy' for red/blue glasses. This includes a chapter on compositing in Autodesk Combustion. Please note that although much of the presentation is conducted in 3dsMax, these techniques can be applied in Maya as well. Use this serial : 04-2012-016 Learning Objectives * Easy Camera Setup * True Camera Setup * Combining the Eyes * Compositing in Combustion Design Visualization Focus is on 3ds Max as a tool for presenting client visions such as architectural and product designs The primary focus will be on materials and lighting within 3ds Max Includes integration with Autodesk Combustion will also be explored including RPF, the discreet olor Corrector and Render Elements Authored by Gary Davis, certified training specialist for 3dsMax, Combustion and Toxik. He regularly acts as instructor at the Oregon3D and Planet Digital training centers Learning Objectives: Presenting: Architectural designs Product designs Materials and lighting Integration with Autodesk Combustion RPF Discreet Color Corrector Render Elements. Use this serial : 002-05142007-080 Film Visual Effects in 3ds Max The first part of this class will overview the process for creating digital pyrotechnics through particles and fluid simulations. Explosions, fire, smoke and various other effects as well as various creature effects. NOTE: The techniques demonstrated in this presentation equire the following plug-ins: FumeFX created by Sitni Sati (available on the Autodesk eStore) and Particle Flow Tools created by Orbaz Technologies. Use this serial : 002-06212007-075 Hair And Fur in Commercial Production Your Media Key is: 002-01282008-080 Learning Objectives * UI setup and tools * Grooming pipeline * Rendering hair as geometry * Cloth driven hair setup * Other uses for hair Rapid Tools Development Rapid Tools Development will focus on best practices for user interface creation and the optimal workflows for designing artistic tools in the shortest time possible Authored by Borislav "Bobo" Petrov, Technical Director of Visual Effects at Frantic Films Learning Objectives: User interface creation Optimal workflows for designing artistic tools Use this serial : 002-04282007-070 Learning Objectives * User interface creation * Optimal workflows for designing artistic tools The Emergence Of The Architectural Film Using 3ds Max In Architectural Animation - Using the language of filmmaking, visual effects, motion design, and architectural illustration, explore elements of pre-production such as pre-visualization and animatics - Animation with a heavy emphasis on camera moves - Post-production techniques including rendering, creating and using matte passes, and utilizing render passes - The class uses a "movie-breakdown" and "shot-breakdown" approach to illustrate the various methods - There is also some discussion of optimizing workflow with MAXScript, as well as scene and file organization Use this serial : 002-02282008-080 Learning Objectives * Industry Make-up * History of Arch-Vis * Camera Animation * Waterfall Example * Post Production, Rendering, Render Mattes The Quest For The Make Art Button Your Media Key is: 02-2008-088 Learning Objectives * Scripting and the Creative Process * Procedural Modeling and Animation * Cyclograph Scripts * Growing Hierarchical Structures Whats New In Autodesk 3ds Max 2008 Your Media Key is: 08-2008-18 Learning Objectives * Viewport and Modeling Enhancements * Modifier and Mapping Enhancements * File and Data Scene Management * Performance and Speed Enhancements * Mental ray and Animation Enhancements Building a Character for Games Get the inside story with Building a Character for Games where an industry professional reveals the intricacies of character modeling. Using the library of body parts included on this DVD, build a low-poly model that is optimized for game play and then refine it to reate the hi-poly model you need to generate normal maps. Work with symmetrical and asymmetrical geometry; add just enough detail to make the character stand out; adjust smoothing groups as needed. Learn to identify trouble spots and avoid quirks that would otherwise come up during the debug phase in a professional games pipeline. Finally, admire your results in a convincing human figure that is ready for rigging. Learning Objectives * Original Idea and Concept Art * Starting the Low-Res Model with the Arm * Adding the Face * Working with Details and Smoothing Groups * Adding Asymmetrical Detail * Adding Detail to the Hi-Res Model * Creating Rivets * Adding Anatomical Detail * Fine Tuning and Finishing Character Rigging Think Outside the Box Learn a variety of character rig creation methods Authored by Laurent M. Abecassis, founder of Di-O-Matic, a company that develops character animation plug-ins and custom plug-ins for 3ds Max as well as interactive training CDs Learning Objectives: Creating Interactive Tools to Improve Your Workflow Correcting Motion Capture Animation on a Biped Using Mesh Slicing for Better Character Rig Approximation Creating a Complex Rig in Minutes Use this serial : 003-16042006-004 Learning Objectives * Creating Interactive Tools to Improve Your Workflow * Correcting Motion Capture Animation on a Biped * Using Mesh Slicing for Better Character Rig Approximation * Creating a Complex Rig in Minutes Link Never Die (If links die, I Will reupload at here) Code:
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